State Distribution
for Civilian Grade JACK Hat
Schema Tracking
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Name defined as Civilian Grade JACK Hat.
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Definition index defined as 1164.
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Item class defined as tf_wearable.
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Item type name defined as Hat.
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Item name defined as Civilian Grade JACK Hat.
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Item description defined as Guaranteed to prevent concussions and headshots... probably..
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This item's 'The' prefix was removed.
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Item slot defined as misc.
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Player model defined as models/workshop_partner/player/items/all_class/jackhead/Scout_jackhead.mdl.
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Default item quality defined as 6 (Unique).
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Inventory image defined as backpack/workshop_partner/player/items/all_class/jackhead/demo_jackhead.
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Minimum level defined as 50.
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Maximum level defined as 50.
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Image URL defined as http://media.steampowered.com/apps/440/icons/demo_jackhead.d39108906e8885a11e50012ea2b89251d7c2eb48.png.
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Large image URL defined as http://media.steampowered.com/apps/440/icons/demo_jackhead_large.7380b702d35059b01125b94260e0991382cde8e4.png.
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Drop type defined as drop.
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Craft class defined as null.
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Craft material type defined as null.
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Capabilities
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This item can now be given a custom name.
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The item is now gift wrappable.
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Can craft mark defined as 1.
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This item can now be restored.
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This item now supports Strange Parts.
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This item can now be card upgraded.
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This item can now be strangified.
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This item can now be killstreakified.
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This item is now marked as consumable.
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Attributes
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0
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Name defined as kill eater score type.
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Class defined as kill_eater_score_type.
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Value defined as 64.
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1
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Name defined as kill eater kill type.
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Class defined as kill_eater_kill_type.
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Value defined as 64.
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2
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Name defined as cannot trade.
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Class defined as cannot_trade.
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Value defined as 1.